A
Anticipation (n.): The tactical skill of predicting where the opponent will hit based on their body language.
Approach (n.): A transition shot hit while moving forward to the net.
Attack (v.): Taking the initiative to end the point by hitting with more pace or angle.
B
Back-Behind (v.): Hitting the ball to the spot the opponent just vacated, catching them mid-run.
Big-Point (n.): A high-leverage moment (like break point) that requires a specific, reliable tactic.
Body-Serve (n.): Aiming the serve directly at the receiver to jam their arms and prevent a full swing.
C
Chip-and-Charge (n.): Slicing a return of serve and immediately rushing the net.
Combination (n.): A pre-planned sequence of shots (e.g., Wide Serve + Forehand to open court).
Counter-Punch (v.): Using the opponent's own pace against them to redirect the ball into open space.
D
Deciding-Point (n.): In no-ad scoring, the final point that determines the game winner.
Defense-to-Offense (n.): The transition from a neutral or losing position to a winning one in a single rally.
Drop-Shot (n.): A tactical "touch" shot intended to die just over the net.
Double-Fault (n.): A tactical failure involving two consecutive missed serves.
E
Error-Forcing (adj.): A shot that isn't a winner but is too difficult for the opponent to return legally.
Execution (n.): The successful physical performance of a tactical plan.
Extraction (n.): The act of drawing an opponent out of their comfort zone (e.g., pulling a baseliner to the net).
F
Fake (n.): A deceptive move (like a "fake" poach in doubles) intended to make the opponent change their shot.
Feed (v.): A tactical ball-delivery used in practice to initiate a specific pattern.
Finish (v.): The act of hitting a winner or forcing an error to end the point.
G
Game-Plan (n.): The overarching strategy developed before the match based on the opponent's scouting.
Give-and-Take (n.): The ebb and flow of a rally where players trade offensive and defensive positions.
Grind (v.): A high-stamina tactic involving long rallies and minimal risks.
H
Hammer (v.): To hit a series of heavy, deep shots to wear down an opponent's defense.
Heavy-Hitting (adj.): Combining high pace with extreme topspin to push the opponent back.
High-Loop (n.): A tactical shot with lots of "air" used to reset the point's rhythm.
I
Initiative (n.): Being the player who dictates the direction and speed of the rally.
Inside-Out (n.): A tactical pattern using a forehand from the backhand side to attack the opponent's weaker wing.
Interference (n.): A tactical disruption (legal or illegal) of the opponent's concentration or movement.
J
Jab (n.): A short, quick shot used to test an opponent's reaction time.
Junk-Ball (v.): Using varied spins, speeds, and heights to prevent an opponent from finding a rhythm.
Just-Clear (v.): Hitting with enough height to safely pass the net but low enough to stay in.
K
Keep-Away (n.): A strategy of hitting the ball as far from the opponent as possible.
Kick-Serve (n.): A tactical serve used to pull the opponent out of position or force a high backhand return.
Knock-Out (n.): A final, unreturnable shot that ends a long sequence.
L
Layering (v.): Systematically adding different spins and depths to break an opponent's timing.
Lead (n.): A tactical advantage in the scoreline.
Lob (n.): A tactical shot hit high into the air to go over a net player.
M
Margin-of-Error (n.): The amount of risk a player takes relative to the lines.
Match-Up (n.): The tactical comparison of two players' strengths and weaknesses.
Mix-up (v.): Regularly changing tactics to keep the opponent guessing.
N
Net-Rushing (v.): Continually moving toward the net to pressure the opponent.
Neutralizing (v.): Hitting a shot that takes away the opponent's offensive advantage.
No-Pace (n.): Hitting a ball with zero speed to force the opponent to generate their own power.
O
One-Two-Punch (n.): A serve followed immediately by a finishing shot into the open court.
Opening (n.): A brief tactical opportunity to attack.
Overload (v.): Repeatedly attacking one side of the opponent until they break down.
P
Passing-Shot (n.): A groundstroke hit past an opponent who has come to the net.
Pattern (n.): A repeatable sequence of shots designed to win the point.
Pressing (v.): Forcing the play by being more aggressive than usual.
Q
Quality (n.): The tactical "weight" and precision of a shot.
Questioning (v.): Testing an opponent with various shots to see which they struggle with.
Quick-Strike (n.): A tactic designed to end the point in three shots or fewer.
R
Rally (n.): A series of back-and-forth shots between players.
Reset (v.): Hitting a high, neutral ball to "start over" a rally after being on the defense.
Return-Pattern (n.): A specific strategy for where to hit the serve return (e.g., always cross-court).
S
Serve-and-Volley (n.): A tactic where the server runs to the net immediately after the serve.
Setup (n.): A shot hit specifically to create a winning opportunity on the next ball.
Stealth (adj.): A subtle tactical change that the opponent doesn't notice until it's too late.
T
Tactical-Change (n.): Adjusting the game plan mid-match to counter an opponent's success.
Tempo (n.): The speed at which the points are being played.
Trap (n.): A tactical lure (e.g., leaving the line open) to trick the opponent into hitting a specific shot.
U
Under-Pressure (adj.): Making tactical decisions while the score or the opponent is squeezing you.
Unforced-Error (n.): A tactical failure on a shot that was otherwise easy to make.
Up-and-Down (n.): A vertical pattern of hitting short then long.
V
Variation (n.): The use of different spins and speeds to keep an opponent off-balance.
Volley-Attack (n.): A strategy focused on moving forward to finish points at the net.
Vulnerability (n.): A tactical weakness exposed by the opponent.
W
Wide-Serve (n.): A serve aimed at the sideline to pull the receiver off the court.
Winner (n.): A shot the opponent cannot even touch with their racket.
Work-the-Point (v.): Patiently building a point rather than trying to hit a winner immediately.
X
X-Court-Rally (n.): A tactical baseline exchange where both players hit cross-court to minimize risk.
X-Out (v.): To cross over and cover for a partner in doubles.
X-Pattern (n.): A play where you hit deep cross-court and then short cross-court.
Y
Yank-Off-Court (v.): Using a wide angle to force the opponent to run outside the doubles alley.
Yardstick-Rally (n.): A standard-length exchange used early in the match to gauge the opponent's level.
Yielding-Pace (v.): Intentionally taking speed off the ball to change the rally's dynamic.
Z
Zero-Risk (adj.): A ultra-conservative tactic focusing only on keeping the ball in.
Zig-zag-Attack (n.): Hitting to opposite corners of the court in alternating shots.
Zone-Play (n.): Focusing all attacks into a specific "zone" of the opponent's court.